Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HKbKx-42bLG-pV7HW-kWmH2-dMnfO | 13/16/3 | 67.3 | 0.91 | 2026-06-28 19:37:31 · 39m 8s | |
| CSGO-pJQJf-AD8tr-ZN73m-BYywf-OFSiA | 14/9/3 | 87.9 | 1.53 | 2026-06-27 18:13:25 · 25m 7s | |
| CSGO-26pYD-3Gk7P-Zt4zL-e5dLL-AJQRO | 12/16/5 | 74.8 | 0.97 | 2026-06-20 21:55:15 · 36m 53s | |
| CSGO-MciaX-6qhPG-h4dE2-LHmUU-8aaUN | 15/17/12 | 79.0 | 1.11 | 2026-06-19 20:16:25 · 37m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.