Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UxG7y-zLEmv-7t4iB-cE69k-dYmQD | 7/16/5 | 49.1 | 0.58 | 2026-06-29 18:54:39 · 31m 42s | |
| CSGO-SSSZn-HNhEa-SXdCU-VxdU9-SAPcF | 5/18/3 | 42.5 | 0.20 | 2026-06-28 13:38:32 · 37m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.