Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WK4q9-vaOYD-d7Tye-tOyuj-LPGCF | 18/12/4 | 72.1 | 1.28 | 2026-07-04 19:41:21 · 36m 25s | |
| CSGO-dC9ay-eoRs8-vtncz-OwjHb-sjTOG | 13/12/1 | 52.0 | 0.91 | 2026-06-25 19:16:02 · 32m 59s | |
| CSGO-kaFK2-ZqNmS-xck7p-muyUj-nYivN | 17/14/1 | 77.5 | 1.11 | 2026-06-24 19:53:41 · 32m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.