Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z4fRY-fRjqw-OYhvj-wRLHS-mG64E | 9/22/3 | 44.6 | 0.36 | 2026-06-28 20:43:22 · 32m 26s | |
| CSGO-AY89h-wMhBw-ANXke-f3GwW-zmDJC | 25/22/9 | 98.9 | 1.35 | 2026-06-28 19:44:11 · 49m 56s | |
| CSGO-rn7Gf-4NRB5-9WsdL-XEOue-ciQZQ | 14/19/11 | 92.0 | 1.03 | 2026-06-28 17:29:20 · 34m 37s | |
| CSGO-MqOZh-Yip6m-cDxhb-LTJZJ-p8SKF | 16/14/7 | 87.6 | 1.27 | 2026-06-28 16:47:10 · 33m 43s | |
| CSGO-oRM2c-Qo2Xa-nETPE-SOcGG-59qBE | 16/19/10 | 88.0 | 1.12 | 2026-06-28 16:09:25 · 35m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.