Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aPC5t-obhBJ-DZj8Y-RFdaX-T6TvD | 19/19/6 | 93.9 | 1.14 | 2026-07-06 18:35:52 · 31m 54s | |
| CSGO-ceyvD-dXTpB-oZ26Q-Y395A-fympQ | 20/17/11 | 100.3 | 1.35 | 2026-07-03 14:49:11 · 38m 41s | |
| CSGO-jp9vX-ie99c-38uVR-aDHxO-ZbaEC | 18/18/5 | 102.8 | 1.31 | 2026-06-30 00:08:00 · 32m 35s | |
| CSGO-EdkBA-skKiL-KOVpX-7SuvP-DJsiB | 14/21/4 | 62.3 | 0.71 | 2026-06-28 19:20:01 · 40m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.