Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JTcFs-PykLp-9xesE-JY6Cd-ciQZQ | 15/14/3 | 97.8 | 1.29 | 2026-07-05 12:47:42 · 27m 34s | |
| CSGO-yRwTX-PnBPH-KaUxO-MYDwf-tDDmQ | 12/16/4 | 83.3 | 0.93 | 2026-07-04 15:45:48 · 24m 22s | |
| CSGO-Ztut2-fK5Kp-hVLiH-EVhr7-3LPYE | 20/9/4 | 108.5 | 1.71 | 2026-07-03 18:34:45 · 30m 38s | |
| CSGO-97cJs-2Dy3L-ASJkK-sxM8K-pwzpH | 12/15/6 | 63.7 | 1.00 | 2026-07-01 18:38:06 · 29m 3s | |
| CSGO-5YoXV-zzFi9-njRdM-vat7q-AhnEM | 32/15/3 | 132.7 | 1.99 | 2026-06-27 19:34:32 · 39m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.