Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RGFqe-qWuSZ-Bip2y-RRwvx-UC9WB | 20/18/3 | 88.0 | 1.22 | 2026-07-04 15:16:52 Β· 33m 36s | |
| CSGO-qJRTK-OTCjJ-fcq2W-EsyTB-KUGnK | 11/7/9 | 86.6 | 1.44 | 2026-06-30 15:51:41 Β· 21m 20s | |
| CSGO-rhEXi-QyMb5-9LwYm-GOFmZ-8tQVP | 10/10/5 | 65.9 | 1.20 | 2026-06-18 20:21:38 Β· 27m 40s | |
| CSGO-KAr2n-bjVTf-sfMxa-ORLMk-PtcZH | 17/19/6 | 88.6 | 0.99 | 2026-06-13 09:02:53 Β· 36m 23s | |
| CSGO-FkPVk-mhnCx-OLM82-itpwC-VUeZH | 15/13/3 | 76.0 | 1.10 | 2026-06-12 19:14:59 Β· 29m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.