Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dKD4M-3JSWf-NjSiS-CnPnd-FZieC | 21/15/4 | 102.3 | 1.47 | 2026-07-05 10:53:58 · 31m 57s | |
| CSGO-ApLJ7-O9E8b-8SEb3-fOnNU-u7GaA | 16/14/4 | 83.5 | 1.21 | 2026-07-04 17:13:27 · 30m 11s | |
| CSGO-sarUK-EV66U-FmcXV-CdyQG-Yo9aC | 7/15/1 | 55.9 | 0.48 | 2026-07-04 16:39:16 · 30m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.