Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G6jkC-pWa2Q-ae5Xc-J9FWF-jcy6A | 5/15/3 | 49.0 | 0.42 | 2026-06-16 20:55:06 · 27m 30s | |
| CSGO-tEC2F-ceS8k-u3sx8-fCieu-z2dOQ | 29/15/6 | 133.4 | 1.92 | 2026-06-14 17:14:09 · 37m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.