Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fOuCQ-DOPdw-3BfKW-hWzEM-A8wwQ | 13/22/10 | 84.8 | 0.82 | 2026-07-04 13:18:41 · 41m 45s | |
| CSGO-qGxd6-z5yGC-35oq2-6LQt5-dV4RG | 22/22/8 | 79.0 | 1.02 | 2026-07-03 13:37:57 · 46m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.