Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SNFLx-mR3EO-WnsXF-xetu8-LVoxA | 25/20/4 | 93.1 | 1.27 | 2026-06-22 19:39:33 · 55m 24s | |
| CSGO-Y2Ywc-JQBdR-Tt4Nt-Girp6-ddbhQ | 18/10/7 | 123.3 | 1.74 | 2026-06-22 19:03:42 · 27m 24s | |
| CSGO-Ks9pF-DbnRU-9dbWA-UaNbd-C6R7B | 12/13/4 | 78.8 | 1.14 | 2026-06-07 20:25:58 · 27m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.