Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4o5mA-hOcEB-pimYS-Kxjdd-Zu8GJ | 18/8/5 | 73.2 | 1.51 | 2026-07-05 15:41:31 · 30m 18s | |
| CSGO-EkYDY-Tkqfq-x4qoo-poUMR-tm7SA | 23/21/2 | 77.7 | 1.04 | 2026-07-04 20:22:12 · 47m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.