Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ujau5-tNvFL-FqhNo-bYQOv-5fUGQ | 18/19/12 | 99.0 | 1.20 | 2026-07-03 17:11:55 · 40m 55s | |
| CSGO-cyzOd-GdxqF-PuZwY-fToCY-nFzAC | 19/21/8 | 96.2 | 1.14 | 2026-06-29 11:44:08 · 38m 58s | |
| CSGO-MYGWZ-G8Ap2-pEt6O-Zd7Vr-MhC3J | 20/15/11 | 103.6 | 1.40 | 2026-06-28 18:35:38 · 38m 29s | |
| CSGO-haS4N-ZYweG-rRtFN-JabOf-9jmMC | 11/10/7 | 80.9 | 1.26 | 2026-06-27 15:32:53 · 23m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.