Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kuSRh-KK9vj-ZWOvU-Xh6MY-vkSSH | de_poseidon |
7/8/1 | 46.5 | 0.73 | 2026-07-06 07:39:35 · 13m 10s |
| CSGO-oZGri-rhzij-9o773-d8WSk-EtLbM | 13/16/2 | 74.8 | 0.94 | 2026-07-03 04:43:58 · 28m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.