Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hBSk6-oQiAm-VZZBV-5dsjz-9pbcP | 21/14/1 | 121.2 | 1.66 | 2026-07-04 13:37:00 · 25m 1s | |
| CSGO-XWoUO-O4Tn3-YccZ6-sLJPM-Dx9TM | 21/14/2 | 92.5 | 1.56 | 2026-07-04 12:08:57 · 27m 34s | |
| CSGO-rYmeM-Bj8w5-4KLyh-kYiUJ-c84VH | 19/12/4 | 97.6 | 1.50 | 2026-07-03 21:41:58 · 29m 23s | |
| CSGO-GUkZj-tbJeN-tiPQN-eahCH-Ry6SA | 26/8/4 | 136.4 | 2.18 | 2026-07-03 11:29:39 · 24m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.