Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dTFri-jRMYF-HCV6N-WjnT2-5AnkP | 7/18/4 | 46.6 | 0.50 | 2026-07-05 19:08:58 · 31m 47s | |
| CSGO-q9ikW-LAtFj-OAvC9-SKWzO-qHBxH | 40/21/6 | 129.2 | 1.91 | 2026-07-04 23:53:55 · 40m 28s | |
| CSGO-J9PpF-QYpDe-iewpb-NikZT-JvuCQ | 15/16/3 | 83.5 | 1.04 | 2026-07-02 19:09:04 · 27m 42s | |
| CSGO-mMCnB-SLcwO-m35c6-CvAVw-VCZQM | 16/13/2 | 64.3 | 1.23 | 2026-06-13 21:51:09 · 28m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.