Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kkVAe-A7DNc-8zr8Z-NiZrL-xH2cQ | 14/22/13 | 76.0 | 0.87 | 2026-06-28 13:53:39 · 47m 3s | |
| CSGO-tSSA7-cmCw7-Xtdtq-LYfde-m46KQ | 18/14/6 | 80.3 | 1.27 | 2026-06-28 13:06:48 · 40m 20s | |
| CSGO-ox3zo-UfHjw-JXd8c-U5GY7-ZUxXD | 12/14/10 | 82.6 | 1.07 | 2026-06-27 14:11:42 · 33m 40s | |
| CSGO-F4Zi2-qAdhf-wtE3R-mnDC9-HycBN | 9/24/11 | 49.9 | 0.50 | 2026-06-20 20:37:38 · 55m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.