Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EeNo8-SbUDv-98QcW-j9RPV-HRz6A | 7/13/6 | 59.8 | 0.74 | 2026-07-04 21:58:20 · 30m 41s | |
| CSGO-7wrjL-Opibq-qPXFR-dsJTK-Z9JjC | 18/9/5 | 93.7 | 1.56 | 2026-07-04 15:12:59 · 33m 37s | |
| CSGO-cjCMY-XZLOd-mGcuV-bAQM8-SLr7C | 14/20/9 | 62.6 | 0.85 | 2026-06-24 13:29:22 · 48m 43s | |
| CSGO-N9awQ-j54Zy-AQXyk-9hKhy-pM6dK | 9/14/9 | 59.8 | 0.81 | 2026-06-21 18:28:07 · 38m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.