Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iEavv-cJrBK-ZEE2O-YVFiF-4Sm6J | 8/13/4 | 43.1 | 0.67 | 2026-06-22 18:07:34 · 30m 21s | |
| CSGO-9Vm9Q-8eBPv-U6mJN-GFw7S-TkkfO | 10/14/4 | 73.1 | 0.99 | 2026-06-18 20:18:50 · 26m 50s | |
| CSGO-JtRoL-GJSeh-W6rCN-9KcYU-omoUE | 16/14/4 | 77.6 | 1.26 | 2026-06-17 19:23:05 · 33m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.