Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dfuLa-VUdhR-9YWhO-8nsNu-rfdZH | 10/19/7 | 74.6 | 0.72 | 2026-07-03 20:26:26 · 33m 45s | |
| CSGO-EDfuG-STwOw-w4eZW-r8Ur3-VeruL | 5/4/0 | 47.2 | 1.02 | 2026-07-03 20:11:36 · 12m 12s | |
| CSGO-NXXL7-bEU95-vnjR4-vXp6X-T6TvD | 14/12/2 | 71.1 | 1.10 | 2026-07-03 19:39:38 · 26m 19s | |
| CSGO-4CFVs-HLbVf-C5oaY-FwHVs-F4hCG | 7/19/3 | 47.1 | 0.39 | 2026-07-03 19:10:39 · 26m 47s | |
| CSGO-KWKPn-7nCNZ-JnX9S-5LSvy-YV4RG | 9/19/6 | 58.0 | 0.55 | 2026-07-02 15:48:50 · 34m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.