Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zd58w-zP3Da-s926V-5CiGM-2SvPB | 11/16/5 | 84.7 | 0.90 | 2026-07-05 17:36:41 · 27m 17s | |
| CSGO-wAQUr-RNnCU-5EonP-txJwc-84fGH | 23/20/8 | 108.0 | 1.40 | 2026-06-23 18:10:50 · 37m 27s | |
| CSGO-yDEzG-xWwYr-kMcQN-iE56H-Ycf8E | 9/1/1 | 75.7 | 1.77 | 2026-06-16 11:21:52 · 13m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.