Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WLLnA-cbz5h-Y6sdR-DPLjw-kfFnK | 21/16/3 | 92.6 | 1.36 | 2026-06-25 20:48:31 · 38m 2s | |
| CSGO-fAvAt-BLQMo-N8Q5t-6ABKV-FaFSQ | 23/14/6 | 101.7 | 1.60 | 2026-06-25 20:07:47 · 32m 59s | |
| CSGO-c2EJY-wXtzC-t9zNu-zD94z-6qrqK | 22/13/8 | 112.4 | 1.75 | 2026-06-22 18:51:41 · 29m 59s | |
| CSGO-C2bBa-CwUdP-8HhUu-NYio8-PBdqA | 22/17/4 | 98.6 | 1.31 | 2026-06-21 17:00:39 · 36m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.