Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Xe8WE-ZwPyr-drdic-Jvx2Z-kZhzO | 31/13/7 | 127.0 | 2.02 | 2026-07-03 18:47:13 · 39m 22s | |
| CSGO-qOMoU-2Y6sm-9SMfk-MsyAh-tDDmQ | 29/13/5 | 112.0 | 1.90 | 2026-07-03 02:28:53 · 31m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.