Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r9vwU-BP8P3-tXHaG-qusXA-feQ3A | 3/6/1 | 63.9 | 0.61 | 2026-07-05 13:28:51 · 11m 7s | |
| CSGO-K2zmG-5njrN-i5cy8-FJOz5-dLaxJ | 19/10/8 | 122.9 | 1.76 | 2026-07-04 16:27:27 · 25m 19s | |
| CSGO-rHTAN-Uhtv8-s2WS3-EtHrn-2h3RG | 10/13/5 | 61.1 | 0.75 | 2026-07-03 19:56:32 · 24m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.