Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LaimG-sRRM7-FuoGH-ZecyZ-NZYML | 22/15/6 | 125.7 | 1.63 | 2026-07-07 18:12:14 · 32m 41s | |
| CSGO-t4yBZ-RiECO-puNUA-fYf7S-XSUnB | 18/15/4 | 66.6 | 1.13 | 2026-07-04 21:15:07 · 47m 36s | |
| CSGO-r4bOz-EfJj7-wp59Q-WEs7G-fnnYF | 18/15/7 | 83.2 | 1.26 | 2026-07-04 16:51:28 · 33m 9s | |
| CSGO-XuEEn-iUzDU-9kAjm-zWT7w-QWJeB | 17/15/5 | 79.4 | 1.22 | 2026-07-04 16:07:42 · 38m 35s | |
| CSGO-FJPha-6p6Ff-6kmSD-wNKSO-EnnpQ | 16/15/10 | 82.5 | 1.16 | 2026-07-02 17:18:57 · 33m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.