Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L8RNU-7zBsy-VvEaY-yftTk-WXEFN | 16/20/5 | 71.0 | 1.02 | 2026-07-02 14:42:04 · 38m 6s | |
| CSGO-HL9iO-tK8SJ-CBqXC-rQmDZ-R7pxA | 16/15/5 | 90.8 | 1.14 | 2026-06-29 17:45:09 · 29m 14s | |
| CSGO-xTAww-HeFKa-Mtnbs-xzexR-T7edJ | 22/17/4 | 77.0 | 1.23 | 2026-06-08 21:17:22 · 37m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.