Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5b3Bd-WyuLR-qRAXH-yoO6O-9v4ZJ | 6/18/4 | 41.3 | 0.39 | 2026-07-05 20:59:22 · 32m 53s | |
| CSGO-XhOSR-7fHze-aiYfK-jz4Ax-YBLDR | 9/22/1 | 35.0 | 0.35 | 2026-07-05 20:00:44 · 39m 10s | |
| CSGO-KKsKX-Sp6t4-Jjkt5-aF5Ru-kDcEC | 5/18/7 | 45.8 | 0.27 | 2026-06-30 20:10:29 · 31m 9s | |
| CSGO-KOGvV-R47vS-BmtCO-nNQWo-SD8aC | 17/18/7 | 95.1 | 1.16 | 2026-06-30 19:11:56 · 32m 14s | |
| CSGO-oiExm-YBU33-CzO9h-h8jjs-bCyDK | 9/13/2 | 55.6 | 0.85 | 2026-06-24 20:13:22 · 21m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.