Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mYaRd-EOh2T-zWSAW-ZrCZ6-GLSKF | 29/9/4 | 154.6 | 2.34 | 2026-07-03 23:50:34 · 28m 42s | |
| CSGO-zfDhm-vd76M-Na28D-ufTDE-DyLDR | 27/5/1 | 156.3 | 2.50 | 2026-06-29 19:06:57 · 27m 26s | |
| CSGO-7osGT-pSjKT-wXw5u-Bh8iV-omoUE | 23/4/4 | 120.8 | 2.16 | 2026-06-28 19:50:57 · 26m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.