Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ftLLz-5KsAm-SZeP3-FYoFv-C34BO | 4/17/4 | 27.4 | 0.29 | 2026-06-28 19:25:47 · 36m 12s | |
| CSGO-ntzhv-3BJAX-Ohn2R-acM9Y-BZAYN | 7/14/3 | 49.0 | 0.56 | 2026-06-27 21:40:56 · 24m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.