Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pa8N6-c8tMR-jvCqL-3FHwJ-9Sm6J | cs_alpine |
21/21/3 | 97.5 | 1.25 | 2026-07-07 15:37:21 · 36m 30s |
| CSGO-Opz9x-KfqOt-txd95-bCBVB-eosSJ | 10/7/0 | 115.6 | 1.55 | 2026-07-07 15:20:26 · 13m 16s | |
| CSGO-WJeP2-UU2m7-6bDLM-OdZjJ-9cEZG | 9/18/3 | 56.0 | 0.52 | 2026-07-04 09:52:33 · 30m 11s | |
| CSGO-cHztt-whDpr-NPZdM-8TVaj-hiyfF | 14/16/7 | 83.7 | 1.09 | 2026-07-04 09:08:04 · 35m 38s | |
| CSGO-KYOEA-ewhr2-SRPtn-sW6j8-nUoEM | 17/15/7 | 90.4 | 1.29 | 2026-06-26 14:29:07 · 31m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.