Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AjDjt-jfiKm-6Gsih-f7tih-OFSiA | 10/12/8 | 80.9 | 1.06 | 2026-07-02 20:34:59 · 30m 34s | |
| CSGO-HxpHV-6bB3K-Tn4MP-FtyWq-MOBJC | 22/19/4 | 89.5 | 1.22 | 2026-07-02 19:23:37 · 41m 32s | |
| CSGO-zzbE2-uU5hK-Lbh7c-ivih8-6xEOP | 15/15/8 | 76.0 | 1.13 | 2026-07-02 18:47:42 · 33m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.