Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cOtaa-w4Pjx-j9hRN-NEa5R-Q8urD | 11/17/3 | 75.8 | 0.83 | 2026-07-05 17:22:59 · 30m 34s | |
| CSGO-NzBFa-BowdS-Mhnaf-OhkJE-QdvLA | 19/14/6 | 103.9 | 1.59 | 2026-07-04 12:50:06 · 33m 57s | |
| CSGO-6QCWC-GFyHv-CrACv-KBYNJ-OSveM | 17/15/4 | 70.6 | 1.10 | 2026-07-03 19:07:58 · 39m 51s | |
| CSGO-zqp6X-KeepP-KN85r-2HzWV-nuGvM | 21/17/5 | 102.6 | 1.40 | 2026-07-03 18:28:20 · 36m 40s | |
| CSGO-HhGAf-5pF4r-JBmAp-ziOpw-YrJTK | 5/14/3 | 56.1 | 0.51 | 2026-07-03 00:43:39 · 19m 52s | |
| CSGO-WWCMi-mriq9-9zGKL-VBJjp-eDxHL | 5/16/8 | 52.6 | 0.47 | 2026-07-03 00:08:51 · 21m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.