Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8LaBD-re8mW-rmKD3-XnZO9-nKMkO | 15/12/8 | 86.0 | 1.31 | 2026-07-01 20:36:53 · 27m 54s | |
| CSGO-FbCbe-4ZCCU-RM6i2-3VQ8R-6a4mA | 19/11/9 | 76.2 | 1.52 | 2026-06-26 19:35:56 · 36m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.