Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ctEuq-fNVuQ-FFoGc-ekTEo-7NKDR | 18/13/9 | 71.9 | 1.30 | 2026-07-07 22:20:59 · 28m 15s | |
| CSGO-L8ksW-ae9i2-dC7TG-yZhUz-KquaL | 10/13/1 | 45.9 | 0.66 | 2026-07-07 16:52:54 · 24m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.