Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PypMx-yJQyB-ZBFjk-qPLpW-FHtdA | 11/10/5 | 66.4 | 1.11 | 2026-06-28 15:41:01 · 23m 57s | |
| CSGO-KL4Tu-o9Ss2-6vnSi-9uNzz-VWJeB | 18/14/4 | 88.0 | 1.37 | 2026-06-26 17:45:49 · 27m 47s | |
| CSGO-aFX77-mf8B7-nfHdG-OOyTr-MWjXM | 20/19/3 | 76.1 | 1.21 | 2026-06-26 17:10:44 · 32m 18s | |
| CSGO-2VZYJ-d4Wyd-V8es6-2DuhR-Ew4ZJ | 11/15/5 | 78.9 | 0.91 | 2026-06-20 23:04:11 · 28m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.