Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FWraB-sZL85-sYFqn-Em2nr-BWRZQ | 13/15/3 | 73.5 | 0.96 | 2026-07-03 17:24:08 · 38m 34s | |
| CSGO-SaqGd-Y2GJ8-z5Chp-KGidL-mHHnK | 11/13/12 | 79.1 | 1.09 | 2026-07-01 19:28:34 · 27m 42s | |
| CSGO-jn6we-hiBNR-nDDQ2-Fb6iw-vrzED | 14/13/5 | 73.3 | 1.13 | 2026-06-28 18:19:11 · 34m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.