Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HWxEL-9zyJL-SsnFf-HrKMd-KFYXC | 16/15/3 | 75.9 | 1.11 | 2026-07-04 22:27:06 · 39m 2s | |
| CSGO-9FqFL-43oB6-jymGN-MnXDT-JbtSJ | 17/11/6 | 114.4 | 1.58 | 2026-06-26 20:54:49 · 25m 0s | |
| CSGO-E5Mrz-XWxiK-yU4HD-PQAcz-tqS4M | 22/7/8 | 126.6 | 2.01 | 2026-06-13 11:01:23 · 25m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.