Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Du4np-Nw2Sh-X2B5o-zaABQ-H7GrL | 13/17/8 | 69.3 | 0.99 | 2026-07-02 14:23:48 · 41m 46s | |
| CSGO-pz4jF-fCtJV-iscDv-CNx3j-mOpYF | 11/17/3 | 50.4 | 0.71 | 2026-06-28 14:09:54 · 35m 23s | |
| CSGO-h8xAX-pq2sD-RPPvi-8FYO6-MMd3K | 12/11/2 | 67.9 | 1.12 | 2026-06-25 20:38:59 · 26m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.