Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kRymW-snGhQ-XkTwL-oamiH-28CBM | 16/10/6 | 105.2 | 1.55 | 2026-06-29 20:05:51 · 28m 46s | |
| CSGO-p3TkS-RhVXf-hBpK6-Gyu9d-K564E | 13/17/8 | 61.9 | 0.93 | 2026-06-29 17:34:10 · 46m 14s | |
| CSGO-3ZH4N-OXz2v-WnPsO-4Eftu-rfdZH | 8/16/6 | 59.2 | 0.65 | 2026-06-29 16:55:04 · 35m 39s | |
| CSGO-UtAKh-YcdFc-9UBzJ-SeJJx-zMOcF | 20/15/5 | 97.1 | 1.38 | 2026-06-28 00:02:35 · 38m 32s | |
| CSGO-NzZ5j-pCzpH-Riwax-YHuqD-KKoJN | 13/19/3 | 58.2 | 0.79 | 2026-06-27 23:22:49 · 36m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.