Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F5pty-2runU-o37E9-fr5V2-GrApF | 27/21/7 | 91.9 | 1.37 | 2026-07-04 17:05:11 · 44m 27s | |
| CSGO-pGhbU-naCox-sDKvJ-fwYFS-iHLHA | 6/13/6 | 57.1 | 0.67 | 2026-07-04 01:07:41 · 26m 58s | |
| CSGO-3m6Ay-uvY2A-eOvmT-LChui-LZieC | 6/13/2 | 63.9 | 0.48 | 2026-06-26 00:03:39 · 24m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.