Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n7yDo-JKvbD-fBbS7-HuyMf-ZjLjC | 9/11/8 | 57.2 | 1.00 | 2026-07-01 20:28:04 · 29m 50s | |
| CSGO-tViOM-kMxyf-4mK6M-xwVRE-ox6iL | 15/20/7 | 60.9 | 0.82 | 2026-06-29 19:21:12 · 46m 6s | |
| CSGO-nvciT-WKiwB-HK6Av-NJvsf-GEuWK | 18/16/5 | 94.2 | 1.23 | 2026-06-28 21:14:00 · 42m 59s | |
| CSGO-vPcKj-Pxbv8-KofBK-f2w5S-XH3JE | 16/11/2 | 78.2 | 1.34 | 2026-06-24 22:15:19 · 36m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.