Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hGmSX-6mQRA-tnzFX-8ASTh-YYmQD | 19/16/5 | 96.8 | 1.32 | 2026-07-07 18:21:50 · 34m 25s | |
| CSGO-559cL-aLvNb-PVvcP-Xrod9-3Aw5G | 20/20/11 | 80.4 | 1.14 | 2026-06-27 15:59:55 · 44m 4s | |
| CSGO-qYDoL-pqPXr-2PtSF-MpHSF-UKmDA | 16/24/8 | 78.2 | 0.83 | 2026-06-05 13:06:36 · 50m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.