Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ejJ8S-FRhdx-DZ4ft-6qfry-5LFFN | 13/17/5 | 78.7 | 0.96 | 2026-07-02 15:52:26 · 31m 22s | |
| CSGO-mtsFQ-9RumG-xTddB-KDmHf-OFSiA | 20/22/9 | 67.9 | 1.06 | 2026-06-30 18:34:21 · 47m 9s | |
| CSGO-4tbL6-8iMeS-m2pJp-v67nn-2h3RG | 17/20/1 | 71.6 | 0.86 | 2026-06-25 18:39:30 · 38m 7s | |
| CSGO-nPsEu-hqbQw-2hL5o-mWu2r-vWHzN | 10/12/8 | 72.4 | 1.10 | 2026-06-21 17:42:39 · 31m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.