Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cqkc5-Jii2Z-MMky8-GurBf-9YKsE | 14/14/5 | 97.8 | 1.24 | 2026-07-07 12:24:57 Β· 23m 35s | |
| CSGO-6VFXw-H8GUe-TbsXR-9ey4P-HHjLJ | 13/17/2 | 79.7 | 0.85 | 2026-07-03 21:10:18 Β· 28m 58s | |
| CSGO-R3No8-7PyXC-WYMFw-hpBwe-5DVjM | 21/13/3 | 56.7 | 0.97 | 2026-06-17 17:07:56 Β· 55m 54s | |
| CSGO-SMZEd-MWoQ5-snqV3-FMnJ2-zz8aC | 21/19/7 | 88.1 | 1.25 | 2026-06-06 19:33:34 Β· 40m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.