Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i4Scf-3X8Sr-JCzr8-ExJ6L-iJWzE | 15/16/4 | 81.0 | 1.04 | 2026-07-01 13:29:33 · 37m 12s | |
| CSGO-OBjww-uUTbd-ijYUT-ZKrfq-e3AkE | 16/14/7 | 75.1 | 1.12 | 2026-06-15 17:10:44 · 35m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.