Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RmVvD-hLfby-5br7H-tJ35B-jAhaB | 3/16/1 | 38.4 | 0.14 | 2026-07-03 09:13:23 · 26m 19s | |
| CSGO-7iiRH-FdOdR-DqP5j-h2KOP-qHBxH | 15/16/2 | 78.3 | 1.09 | 2026-06-26 10:41:47 · 28m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.