Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NU4B4-twBNK-463qX-OGcbb-ckKoD | de_stronghold |
21/13/1 | 135.3 | 1.70 | 2026-07-04 22:19:11 · 29m 45s |
| CSGO-TDtPn-ZohX7-MjZVb-wqRUi-D5fGH | 15/16/6 | 110.6 | 1.10 | 2026-06-30 03:23:11 · 28m 28s | |
| CSGO-HSXoF-2QsKQ-hjfv6-OMqxD-yxOhG | 22/16/1 | 104.1 | 1.32 | 2026-06-30 02:45:52 · 34m 6s | |
| CSGO-NXzyc-JdYh4-zxtQt-3E9fC-7JxbE | 12/21/10 | 72.6 | 0.82 | 2026-06-12 08:52:12 · 34m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.