Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-do3uG-r5DmF-hnmED-PAFvL-OHTCP | 3/14/2 | 32.4 | 0.19 | 2026-07-04 18:24:50 · 30m 32s | |
| CSGO-wSxx5-OopNp-cocxx-WNo5C-7TQ7B | 23/7/2 | 112.2 | 2.13 | 2026-07-03 22:47:14 · 23m 17s | |
| CSGO-AJesT-NjSjS-pMnsj-ChmxP-6wJoD | 13/13/6 | 75.6 | 1.02 | 2026-07-03 01:10:03 · 33m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.