Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PGHk8-2JZzE-GOA7M-ib3p2-xLqRP | 11/19/3 | 66.9 | 0.59 | 2026-07-03 20:05:37 · 37m 9s | |
| CSGO-psuWj-w4eDw-T6uDJ-Quby6-Vp8eD | 15/17/10 | 84.9 | 1.12 | 2026-07-02 21:38:12 · 35m 37s | |
| CSGO-7CXc3-OTEmZ-At6KM-OmPZw-chapG | 17/12/5 | 72.5 | 1.32 | 2026-07-02 20:02:03 · 39m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.