Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h9PJb-yJTwR-dx9fC-dqyZb-KjNpP | 9/17/8 | 62.6 | 0.84 | 2026-07-03 13:04:38 · 31m 59s | |
| CSGO-6J9wa-NkxrF-4x9b6-yJCVH-Zc8zP | 16/13/8 | 87.5 | 1.37 | 2026-07-02 14:02:33 · 35m 38s | |
| CSGO-DwqEG-76KWJ-Zb5md-8anRT-MadFO | 13/16/2 | 83.7 | 0.94 | 2026-06-30 12:51:32 · 32m 46s | |
| CSGO-N5Hxb-oJFFx-vHbG8-Q8ZUh-ViZtH | 4/3/1 | 59.8 | 1.07 | 2026-06-23 18:53:52 · 4m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.